Caution: This blog post is a draft and mostly devoid of proof reading.
Part of my relaunch into frequent blogging is the realization that I’m just going to blog about World of Warcraft when the wild urge hits me.
Lately I’ve been thinking a lot about the common “complaints” about the end-game in WoW (or really any MMO). The idea that the game devolves into a one dimensional “raiding” game after the top level is reached.
I think that these complaints really hedge on a faulty perspective. I think that the faulty perspective hinges on a misinterpretation of the MMO concept that “the game never ends”. One of the major differences in MMO’s compared to most games is that there is no ultimate victory over the challenges that are faced and the game is never “beaten”. To some, that is equated with a never ending game experience that directly parallels existing gaming experiences. That is to say they would expect “the game that never ends”, if it were say a Super Mario Game, to have infinite worlds all equally crafted to the beginning worlds.
But in reality that’s just not what’s going on. The game never ends because the game has a “persistent world”. This does not equate to an infinite set of single player experience. Instead it is the equivalent of completing a single player game and instead of being shown the end-game cinematic and informed it’s “The End”, you can complete the single player game and then you are left to your own devices to reign in whatever manner interests you. Like how you can continue playing the levels in Donkey Kong Country 3 after you have “beaten” the last boss. No additional progression, but still fun.
It just so happens that the early portions of an MMO often parallel the game style of a single player RPG. If you view World of Warcraft the same way that you would view Final Fantasy VII, then indeed after finishing some of the game at level 60 (the highest currently attainable level) the game experience is “complete”. However, instead of receiving an end-game cinematic you are given a sandbox to play in.
That sandbox happens to have some seriously bad ass content in it. It comes in the form of “raid” content with giant dungeons and dragons to slay that take huge numbers of amazing players to conquer. There are also great rewards for participating in the sandbox.
So does the game change after reaching level 60? Yes, most certainly. After spending some time at level 60 you have “beaten the game” in a classic gaming sense. After becoming one of the most powerful characters in existence and beaten the most powerful enemies that are possible to beat with only one to five characters, there just isn’t anything more amazing that a character to do. If it were a “real” fantasy world it would be time to retire. However, recognizing that some people want to continue, the logical next step is to have content that takes even more level 60 characters to conquer, leading to the current raid content.
However, the nice thing about the amazing amount of content that is currently in the game, one can always play the game through again with a new character type, identity, culture, storyline, and more. This can be repeated dozens and dozens of time before all of the game content is “experienced”.
I guess I just don’t see where the complaints from WoW gamers regarding the end game content format come from. If a person came into a game expected an infinitely long set of “single player”-esque (or even small group) questing, then they came into the game with unrealistic expectations. No one can create an infinite set of content, it’s just completely impossible. For those that complain that they can not be as “powerful” as players that enjoy raid content (for whatever reason)… well… yeah, it’s true. One must accomplish greater feats to achieve greater rewards, and there is just a finite logical limit to what one, five, or ten people can accomplish when there is a level cap.
Personally, I hope that sometime in my gaming experience I have the pleasure of joining a guild that will allow me to participate in that amazing raid content in the sandbox at the end of WoW. But until that comes to pass, I think I’m going to try an undead rogue next.