Each year when I return from QuakeCon, I almost always have a strong inkling to play games again, especially id Software’s latest game.
This year is no exception. After being immersed in the gaming environment for a week, facilitating such a great time for all of the attendees, I got home and thought, “Damn, that is a lot of fun… I want to play some games!” The big draw this year for me is DOOM 3. While the game has been out and available for a long time, I never made any significant progress through the game. Not from a lack of interest, however. No, not at all.
I never made any headway in DOOM 3 because I was scared to death playing that game. DOOM 3 is a retelling of the original DOOM story, but using a much slower paced, deliberate storytelling style that fits firmly into the horror genre. However, the fact that I was terrified playing the game didn’t replace the feeling that I had missed a great experience playing the game. So I’ve came back determined to play the game again and actually make it somewhere in the game.
My DOOM 3 effort had a rocky start when I returned home and was unable to find my DOOM 3 cds. quite a long time ago I loaned my copy of DOOM 3 to Patrick so that he could try it out. He had the game for a long time, and then returned it just recently. But I have no idea what I did with the CD’s after he handed them back. They have to be around The Bunker somewhere or another. In the meantime, I ended up borrowing Cole Hoosier’s DOOM 3 cd’s so that I could get the game installed.
After completing the installation, I was ready to go pretty gung-ho into the game… but I ended up distracted literally on the loading screen for quite a while with phone calls and company. I found that by the time I actually got back to the game, I had already started weirding out over memories of getting scared from the game and worked myself into a froth. I didn’t even make it to the first bad guy before I did a quick Save/Quit and went off to do something else.
The next time through I started to look for ways that I could make the game a little more tolerable. First, I thought that maybe I would try “notarget”, a development “cheat” that makes it so that no monsters actually attack. That ended up not working. Literally, notarget only works maybe 20-30% of the time. The rest of the time the monsters behave completely normal. Not very helpful.
So next I downloaded a mod called “noattack” that modified the enemy behavior scripts so that they would never attack. I gave that a shot and started heading into the game again to see how things work. First, it did make the zombies a little more comical when they would run at me menacingly, make contact, then just get confused and turn around in circles. I experiment with shooting them in the face or whatever before moving on to the next batch of baddies. I played this way for a little bit, before I made an interesting observation.
First, the startle factor really didn’t change. Scripted events still took place and baddies would still jump out at me… they might as well have been attacking. Second, I’m a-scared of the dark and this flashlight/weapon swapping game just isn’t going to work for me. Importantly, I realized the pace I previously played the game was the recipe of my demise. With a little bit more courage I received by neutering all of the bad guys, I was zipping through the game at quite a bit faster pace. In one two-hour session I had already accomplished all of the game objectives that I had previously accomplished in the week of play that I tried a long time ago.
So I set out to fix my delimma. First, I hunted down a nice flashlight modification that literally straps a flashlight to the side of all of the guns. This made the game drastically more enjoyable for me in the form that it was finally tolerable to run around without having a panic attack. It still got a little spooky when in dark, claustrophobic areas because the flashlight doesn’t have that general “glow” that a “real” flashlight does… instead you get a very bright tiny dot on a very dark wall. (Even if that wall is clearly shiny metal.) Second, I found that by just moving through the game at a good clip I had avoided the huge problems I had with the game originally.
Previously I was creeping through the game as a snails pace, treating every single encounter as a very big event. Turns out there are too many encounters in the game to really pull that off without physically dying of a stress induced anxiety attack. By moving through the game at a faster pace, each of the encounters becomes a little bit more “expected”. Every couple seconds or so there is going to be something coming from around the corner… so one can just jump around the corner ready to shoot. Does wonders for the confidence level.
So now I’m clipping through DOOM 3 at a pretty good pace, having a very good time doing it. The visuals of the game continue to stun me with the fidelity and atmosphere, to the point that I feel like I might actually be sightseeing through this mars installation instead of becoming personally involved with the game.
An unfortunately side effect is that I’m missing a good portion of the story. The story is almost always unraveled as the “hero” picks up video disks and PDAs full of audio logs and email. Well, at the quick pace I’m briskly jaunting through the levels, I haven’t been reading most of it. The longer I stay put the more freaked out I get… so instead I’ve just be pushing on and letting the action be the relief from the horror.
I really think I’m going to make it through the game this time. The more frequent bad guys are taking the game more from the survival horror genre that the first couple levels felt like and now we’re moving solidly into the action horror genre. (The more action the better for me.) I’m enjoying myself, and I’m amazed at the general quality of the game. I could see were the great reviews and the bad reviews both come from now, even though I’m only halfway through the game. The great reviews come from those reviewers that play the game “as it was intended”. Creeping around slowly, checking every nook and cranny, listening to all of the videos and reading all the of the email. The game is amazing in that style. However, a person with adequate skills in the first person shooter genre can definitely bulldoze through every encounter and experience very little.
I’m playing somewhere between those two extremes… and having a great time doing it.